Case studies

MapleStory 10th Anniversary: From Crisis to 10,000-Player Pilgrimage

When I took over, team morale was low and publisher relations were strained. One exhibition made an aging product visible again.

Role Product Owner
Duration ~6 months planning + execution
Team Operations + Marketing + Publisher
Stack Physical exhibition, Social media marketing

Background

When I took over MapleStory, some underperforming team members had deliberately ignored player-reported equipment duplication exploits, causing the in-game economy to collapse. Publisher relations were tense, and they had lost trust in the operations unit. The game had been live for years — new players struggled to enter, and existing players continued to leave amid the deteriorating environment. The product desperately needed to give players a reason to stay and a chance for rebirth.

Challenges

  • Low team morale with underperforming members requiring action
  • In-game economy had collapsed; player trust was extremely low
  • Publisher had lost trust in the operations unit due to past issues
  • Game had been live for years; new player acquisition was difficult

Actions

After taking over, I made the tough call to remove underperforming members. I issued public acknowledgments of the problems, executed bans, recalled exploited items, and negotiated with the publisher and company to allow the product to stabilize — pausing content updates to prioritize fixing fundamental issues.

Observing that several IP-based static exhibitions (Doraemon, Chibi Maruko-chan) had successfully generated buzz in the market, I proposed to the publisher to center promotional efforts around the 10th anniversary, building all event planning around this milestone.

The plan was to bring beloved in-game monsters and scenes into the real world. Limited-edition plush mushroom toys created scarcity, shifting player attention from in-game problems to an off-screen brand experience.

Exhibition entrance — MapleStory 10th Anniversary Exhibition exterior

Results

Over 8,000 visitors attended the weekend exhibition. Multiple organic posts spread across forums and Facebook.

Exhibition interior — game scenes recreated in real life, plush mushroom toys throughout

Player interaction — visitors posing with in-game monster installations

  • Monthly login count grew 12% YOY
  • Annual unique logins increased 20%